#include <iostream>
using namespace std;

class Apple {
  int i;

public:
  Apple() {
    i = 0;
    cout << "Inside Constructor\n";
  }
  ~Apple() { cout << "Inside Destructor\n"; }
};

int main() {
  int x = 0;
  if (x == 0) {
    static Apple obj;
  }
  cout << "End of main\n";
}
